Pokemon ADV 4 Card List and Spoiler v0.91 (VERY Loosly Translated by Nick15 [aka Philippe Van Lieu]) The listings are: NAME [HP] (Stage and Type) [Energy Cost] Attack Name (Damage Done) Game text [Poke Body/Power] Power Name Game Text WEAKNESS: RESISTANCE: RETREAT: XX/83 Rarity #ZZZ [Artist] And just a few notes: > The #ZZZ is the new numbering system for Ruby/Saphire Pokemon. > Anything in (Parenthesis) besides the Stage-Type and Damage parts are my own translation comments. > Anything with ???'s in or around it means I'm not sure about the translation, or that it's missing information. HOWEVER if it doesn't have any ???'s, then I'm almost dead positive that that's what it's supposed to be. > Do me a favor, do NOT steal anything from this Spoiler sheet without crediting me for the translations. This also includes making Translation fake cards. I don't want to be a jerk about it, but if people continue to use my spoilers without crediting me for it, I will start cracking down on it. OK? > And remember, this is a loose translation of the set. This is NOT a Bible of cards, nor am I actually fluent in Japanese to give you all 100% accurate translation. So don't complain to me if the English version of the set differs slightly from what I have on this, or if what you might have translated differs than this. OK? > Thanks once again to vincent0906 for helping me fix up the translations. :D Energy Costs are listed as: G = Grass R = Fire W = Water L = Lighting F = Fighting P = Psychic D = Darkness M = Metal C = Colorless -------- MAIN SET: * ZUBAT [50 HP] (Basic Grass Pokemon) [C] Quick Turn (10x) Flip 2 coins. This attack does 10 damage times the number of heads. [G] Mud Refuse Choose one card from your opponent's hand (without looking) and shuffle that card back into your opponent's deck. WEAKNESS: PSYCHIC RETREAT: C 01/83 Common #063 [Midori Harada] * GOLBAT [70 HP] (Stage 1 Grass Pokemon / Evolves from Zubat) [C] Confuse Ray The Defending Pokemon is now Confused. [GC] Sharp Tooth (20) WEAKNESS: PSYCHIC RETREAT: C 02/83 Rare #064 [Midori Harada] * ODDISH [50 HP] (Basic Grass Pokemon) [C] Poisonpowder Flip a coin. If heads, the Defending Pokemon is now Poisoned. [G] Leaf Cutter (10) WEAKNESS: FIRE RETREAT: C 03/83 Common #088 [Yuki Morii] * GLOOM [70 HP] (Stage 1 Grass Pokemon / Evolves from Oddish) [GC] Absorb (20) Remove from Gloom a number of damage counter equal to the damage this attack does. [GCC] Double Leaf Cutter (40x) Flip 2 coins. This attack does 40 damage times the number of heads. WEAKNESS: FIRE RETREAT: C 04/83 Uncommon #089 [Yuka Morii] * VILEPLUME ex [140 HP] (Stage 2 Grass Pokemon / Evolves from Gloom) [BODY] Histamine As long as Vileplume ex is your Active Pokemon, your opponent can't play any non-Supporter Trainer cards from his hand. [GCC] Poison Aroma (50) Flip a coin. If heads, the Defending Pokemon is now Posioned and Asleep. If tails, the Defending Pokemon is now Confused. WEAKNESS: PSYCHIC RETREAT: CC 05/83 Ultra-Rare #090 [Ryo Ueda] * PINSIR [70 HP] (Basic Grass Pokemon) [BODY] Wimp Shield If an attack from a Basic Pokemon does damage to Pinsir, that attack does 30 less damage (after applying Weakness and Resistance). [GC] Sonic Boom (30) Don't apply Weakness or Resistance for this attack. WEAKNESS: FIRE RETREAT: C 06/83 Holo-Rare #167 [Hajime Kusajima] * CROBAT [90 HP] (Stage 2 Grass Pokemon / Evolves from Golbat) [C] Trick Blow (20) Flip a coin. If heads, look at your opponent's hand, choose one card from it, and discard it. [GC] Trick Poison (10) The Defending Pokemon is now Poisoned. Your opponent now puts 3 Poison damage counters on it instead of 1. WEAKNESS: PSYCHIC RETREAT: 0 07/83 Holo-Rare #065 [Midori Harada] * BELLOSSOM [100 HP] (Stage 2 Grass Pokemon / Evolves from Gloom) [POWER] Healing Dance Once during your turn (before you attack), you may remove up to 2 damage counters from one of your Pokemon. This power can't be used if Bellossom is affected by a Special Condition or if you've already used another copy of the Healing Dance Poke-Power. [G] Miracle Powder (10) Flip a coin. If heads, the Defending Pokemon is now affected by a Special Condition of your choice. [GCC] Solar Beam (50) WEAKNESS: FIRE RESISTANCE: WATER RETREAT: CC 08/83 Rare #091 [Yuka Morii] * HERACROSS [70 HP] (Basic Grass Pokemon) [C] Honey Suckle If the Defending Pokemon is a Pokemon-ex, you may search your deck for up to 2 GRASS energy cards and attach them to Heracross. Shuffle your deck afterwards. [GGC] Sonic Boom (50) Don't apply Weakness or Resistance for this attack. WEAKNESS: FIRE RETREAT: C 09/83 Holo-Rare #168 [Hajime Kusajima] * SEEDOT [40 HP] (Basic Grass Pokemon) [C] Bake Attach 1 GRASS energy card from your hand to Seedot. [CC] Pop (10+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: FIRE RETREAT: C 10/83 Common #022 [Hisao Nakamura] * SURSKIT [50 HP] (Basic Grass Pokemon) [C] Wimpy Underhand (10+) If the number of energy attached to Surskit is less than the number of energy attached to the Defending Pokemon, then this attack does 10 more damage. WEAKNESS: FIRE RETREAT: C 11/83 Common #032 [Toshino Aoki] * MASQUERAIN [70 HP] (Stage 1 Grass Pokemon / Evolves from Surskit) [C] Whirlwind (20) If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon (after doing damage). [GC] Pin Wings (30+) If the Defending Pokemon was attacked by Masquerain's Pin Wings attack during your last turn, then this attack does 30 more damage. WEAKNESS: LIGHTING RESISTANCE: FIGHTING RETREAT: 0 12/83 Holo-Rare #033 [Toshino Aoki] * GULPIN [50 HP] (Basic Grass Pokemon) [C] Yawn The Defending Pokemon is now Asleep. [G] Poison Gas The Defending Pokemon is now Poisoned. WEAKNESS: PSYCHIC RETREAT: C 13/83 Common #095 [Yuka Morii] * SWALOT [80 HP] (Stage 1 Grass Pokemon / Evolves from Gulpin) [C] Lobotomy (10) Choose one of the Defending Pokemon's attacks. As long as Swalot and the Defending Pokemon are Active Pokemon, your opponent can't use that attack. [GCC] Swallow (50+) Before doing damage, if the remaining HP of the Defending Pokemon is less than the remaining HP of Swallot, then this attack does 50 damage plus 30 more damage. (I ain't kiddin' you here.) WEAKNESS: PSYCHIC RETREAT: CC 14/83 Rare #096 [Yuka Morii] * TROPIUS [80 HP] (Basic Grass Pokemon) [G] Easing Choose one energy cards attached to Tropius and move it to another one of your Pokemon. You may then remove up to 4 damage counters from the Pokemon that the energy was move to. [CC] Tackle (20) WEAKNESS: FIRE RETREAT: CC 15/83 Rare #150 [Kouki Saitou] * VULPIX [50 HP] (Basic Fire Pokemon) [C] Scratch (10) [R] Firestone Discovery Search your deck for a Pokemon that evolves from Vulpix and attach it to Vulpix. This counts as evolving Vulpix. WEAKNESS: WATER RETREAT: C 16/83 Common #153 [Toshinao Aoki] * NINETALES [70 HP] (Stage 1 Fire Pokemon / Evolves from Vulpix) [BODY] Flash Fire Prevent all effects of attack, including damage, done to Ninetales from Pokemon-ex. [CC] Quick Tackle (20+) Flip a coin. If heads, this attack does 20 more damage. [RCC] Fire Tackle (50) WEAKNESS: WATER RETREAT: C 17/83 Holo-Rare #154 [Toshino Aoki] * NINETALES ex [90 HP] (Stage 1 Fire Pokemon / Evolves from Vulpix) [C] Burning Lure If your opponent has any Benched Pokemon, choose one of them and switch it with the Defending Pokemon. The new Defending Pokemon is now Confused and Burned. [RCCC] Fire Blast (100) Discard 1 FIRE Energy or this attack does nothing. WEAKNESS: WATER RETREAT: C 18/83 Ultra-Rare #154 [Ryo Ueda] * CASTFORM (SUN) [70 HP] (Basic Fire Pokemon) [POWER] Weather Pattern Once during your turn (before you attack), you may search your deck for a Castform (Ice), a Castform (Rain), or a Castrom (Normal) and exchange Castform (Sun) with it. If you do, shuffle Castform (Sun) back into your deck. The new Castform retains all damage counters, energy cards, effects of attacks, Special Conditions and other effects that Castform (Sun) had. You can't use this Power if you used another copy of Weather Pattern this turn. [R] Sunrise Toil If you have any Stadium Cards in your discard pile, choose one of them, show it to your opponent, then put it into your hand. [RCC] Sunburn (40) If there is a High Pressure System Stadium card in play, the Defending Pokemon is now Burned. WEAKNESS: WATER RETREAT: CC 19/83 Rare #142 [Sumiyoshi Kizuki! <3] * TENTACOOL [50 HP] (Basic Water Pokemon) [BODY] Freefloat Tentacool retreat cost is 0 if there are no Energy cards attached to it. [C] Coil Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: LIGHTING RETREAT: C 20/83 Common #066 [Hisao Nakamura] * TENTACRUEL [70 HP] (Stage 1 Water Pokemon / Evolves from Tentacool) [C] Whirlpool Flip a coin. If heads, the Defending Pokemon is now Confused. If tails and if the Defending Pokemon has any Energy attached to it, choose 1 of them and discard it. [CC] Toxic The Defending Pokemon is now Poisoned. Your opponent now puts 2 Poison damage counters on the Defending Pokemon instead of 1. WEAKNESS: LIGHTING RETREAT: 0 21/83 Rare #067 [Hisao Nakamura] * STARYU [50 HP] (Basic Water Pokemon) [BODY] Core Protector If there are any PSYCHIC Energy cards attached to Staryu, then all damage done to Staryu from attacks does 10 less damage. [W] Dust (10) WEAKNESS: LIGHTNING RETREAT: C0 22/83 Common #143 [Aya Kusube] * CORSOLA [70 HP] (Basic Water Pokemon) [C] Coral Gathering Count the number of your opponent's Basic Pokemon in play, then draw that many cards. You can't use this attack if the number of cards in your hand will equal 10 or more after drawing the cards. [WCC] Gush (40) WEAKNESS: GRASS RETREAT: C 23/83 Uncommon #180 [Naoyo Kimura] * FEEBAS [30 HP] (Basic Water Pokemon) [C] Tackle (10) [W] High Beauty Search your deck for a Pokemon that evolves from Feebas and attach it to Feebas. This counts as evolving Feebas. Shuffle your deck afterwards. WEAKNESS: LIGHTNING RETREAT: C 24/83 Uncommon #140 [Tomokazu Komoya] * MILOTIC [100 HP] (Stage 1 Water Pokemon / Evolves from Feebas) [POWER] Healing Shower If you play this card from your hand, you may remove all damage counters from every Pokemon in play (including your opponent's, except for Pokemon-ex). [WC] Splash (30) [WWCC] Wonderhit (80) Before doing damage, remove 3 damage counters from the Defending Pokemon. WEAKNESS: LIGHTNING RETREAT: CC 25/83 Holo-Rare #141 [Atsuko Nishida] * CASTFORM (RAIN) [60 HP] (Basic Water Pokemon) [POWER] Weather Pattern Once during your turn (before you attack), you may search your deck for a Castform (Ice), a Castform (Sun), or a Castrom (Normal) and exchange Castform (Water) with it. If you do, shuffle Castform (Water) back into your deck. The new Castform retains all damage counters, energy cards, effects of attacks, Special Conditions and other effects that Castform (Water) had. You can't use this Power if you used another copy of Weather Pattern this turn. [W] Washdown Shuffle your hand into your deck, then draw 5 cards. [CC] Blue Rain (20) If there is a Low Pressure System Stadium-card in play, the Defending Pokemon is now Confused. WEAKNESS: LIGHTNING RETREAT: C 26/83 Rare #142 [Sumiyoshi Kizuki (^_^)] * CASTFORM (ICE) [70 HP] (Basic Water Pokemon) [POWER] Weather Pattern Once during your turn (before you attack), you may search your deck for a Castform (Water), a Castform (Sun), or a Castrom (Normal) and exchange Castform (Ice) with it. If you do, shuffle Castform (Ice) back into your deck. The new Castform retains all damage counters, energy cards, effects of attacks, Special Conditions and other effects that Castform (Ice) had. You can't use this Power if you used another copy of Weather Pattern this turn. [W] Powdered Snow Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. [WWCC] Snow White (50+) If there is a Magnetic Storm Stadium-card in play, this attack does 20 more damage. WEAKNESS: METAL RETREAT: CC 27/83 Rare #142 [Sumiyoshi Kizuki :D] * SNORUNT [50 HP] (Basic Water Pokemon) [C] Ice Pick Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Tackle (20) WEAKNESS: METAL RETREAT: C 28/83 Common #171 [Midori Harada] * GLALIE [80 HP] (Stage 1 Water Pokemon / Evolves from Snorunt) [BODY] Ice Shield If the Defending Pokemon has any Special Energy cards attached to it, then all attacks done to Glalie from the Defending Pokemon does 40 less damage. [WCC] Blizzard (50) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokemon (don't apply Weakness or Resistance for Benched Pokemon). WEAKNESS: METAL RETREAT: C 29/83 Rare #172 [Midori Harada] * SPHEAL [40 HP] (Basic Water Pokemon) [C] Powdered Snow Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. WEAKNESS: METAL RETREAT: C 30/83 Common #173 [Atsuko Nishida] * SEALEO [70 HP] (Stage 1 Water Pokemon / Evolves from Spheal) [W] Hail Does 10 damage to each of your opponent's Pokemon. Don't apply Weakness or Resistance for this attack. [WCC] Ice Rocket (50) WEAKNESS: METAL RETREAT: C 31/83 Rare #174 [Atsuko Nishida] * WALREIN [120 HP] (Basic Water Pokemon) [POWER] Crash Draw Once during your turn (before you attack), you may reveal the top card of your deck. If it is a basic energy card, you may attach it to any one of your Pokemon. If it s anything else, put that card back on the top of your deck. This power can't be used of Walrein is affected by a Special Condition. [WWC] Dive Deep (50) Flip a coin. If heads, the Defending Pokemon can't attack Walrein during your opponent's next turn. WEAKNESS: METAL RETREAT: CCC 32/83 Holo-Rare #175 [Atsuko Nishida] * CLAMPERL [40 HP] (Basic Water Pokemon) [BODY] Hard Shell All damage done to Clamperl from attacks do 10 less damage. [WC] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: LIGHTNING RETREAT: C 33/83 Uncommon #176 [Kagemaru Himeno] * HUNTAIL [80 HP] (Stage 1 Water Pokemon / Evolves from Clamperl) [CC] Bite (20) [WCC] Dark Slash (40+) Does 40 damage plus 10 more damage for each Darkness-type Pokemon you have in play. WEAKNESS: LIGHTNING RETREAT: C 34/83 Holo-Rare #177 [Kagemaru Himeno] * GOREBYSS [70 HP] (Stage 1 Water Pokemon / Evolves from Clamperl) [C] Numbbeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WC] Psychowater (20+) Does 20 damage plus 10 more damage for each PSYCHIC energy card attached to all Pokemon in play. WEAKNESS: LIGHTNING RETREAT: 0 35/83 Holo-Rare #178 [Kagemaru Himeno] * RELICANTH [60 HP] (Basic Warer Pokemon) [BODY] Deep Sleep As long as Relicanth is your Active Pokemon, if any Pokemon is Asleep, two heads must be flipped instead of one in order for that Pokemon to wake up. (I think.) [W] Yawn (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. WEAKNESS: LIGHTNING RETREAT: C 36/83 Holo-Rare #179 [Kagemaru Himeno] * LUVDISC [60 HP] (Basic Water Pokemon) [C] Love Draw Draw a card until the number of cards in your hand is equal to the number of cards in your opponent's hand. [W] Kiss of Water Before doing damage, if your opponent has any Benched Pokemon, he or she chooses one of them and switches it with their Active Pokemon. This attack does 10 damage to the new Defending Pokemon. WEAKNESS: LIGHTNING RETREAT: C 37/83 Rare #183 [Miki Tanaka] * REGICE ex [90 HP] (Basic Water Pokemon) [BODY] Crystal Body Ignore all effects of attack, except damage, done to Regice ex. [WWC] Freezing Lock (60) Flip a coin. If heads, your opponent's can't attach any energy cards from their hand to any of their Active Pokemon. WEAKNESS: METAL RETREAT: CC 38/83 Super-Ultra-Rare #194 [Mitsuhiro Arita] * KYOGRE ex [100 HP] (Basic Water Pokemon) [BODY] Even Matched If Kyogre ex is your Active Pokemon, then either Rayguaza ex or Groudon ex can't attack. [CC] Water Arrow Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon (don't apply Weakness or Resistance). [WWC] Tidal Wave 50+ You may show your opponent your hand. If you do, this attack does 50 damage plus 10 damage for each energy card in your hand. Then shuffle all energy cards shown in this way back into your deck. WEAKNESS: GRASS RETREAT: CCC 39/83 Ultra-Rare #198 [Hikaru Koike] * VOLTORB [40 HP] (Basic Lightning Pokemon) [C] Charge Up Search your deck for 1 LIGHTING energy card and attach it to Voltorb. Shuffle your deck afterwards. [LC] Ball Attack (20) WEAKNESS: FIGHTING RETREAT: C 40/83 Common #084 [Kyoko Umemoto] * ELECTRODE [70 HP] (Stage 1 Lightning Pokemon / Evolves from Voltorb) [L] Speeder (30) Don't apply Weakness or Resistance for this attack. [CCC] Kamikaze Roll Electrode and the Defending Pokemon are Knocked Out. If there are any Special Energy cards attached to Electrode, this attack does nothing. WEAKNESS: FIGHTING RETREAT: C 41/83 Holo-Rare #085 [Kyoko Umemoto] * CHINCHOU [50 HP] (Basic Lightning Pokemon) [C] Dust (10) [LC] Spark (10) Choose up to two of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness or Resistance to Benched Pokemon.) WEAKNESS: FIGHTING RETREAT: C 42/83 Common #181 [Aya Kusube] * LANTURN [80 HP] (Stage 1 Lighting Pokemon / Evolves from Chinchou) [POWER] Energy Ground Once during your opponent's turn, if an attack does damage to Lanturn, you may choose one basic energy card from your discard pile and attach it to Lanturn. This power can't be used if another copy of Energy Ground has been used. [LLC] Underbolt (50) You may discard all LIGHTNING energy cards attached to Lanturn. If you do, this attack's base damage is 90 instead of 50. WEAKNESS: FIGHTING RETREAT: CC 43/83 Rare #182 [Aya Kusube] * STARMIE [80 HP] (Stage 1 Psychic Pokemon / Evolves from Staryu) [W] Water Arrow Choose one of your opponent's Pokemon. This attack does 20 damage to that Pokemon. [PCC] Rainbow Star (50+) Does 50 damage plus 10 more damage for each different type of Energy attached WEAKNESS: PSYCHIC RETREAT: C 44/83 Rare #144 [Aya Kusube] * CLAYDOL [80 HP] (Stage 1 Psychic Pokemon / Evolves from Baltoy) [BODY] Ancient Aura As long as Claydol is your Active Pokemon, all Active Pokemon's attacks use COLORLESS energy instead of their normal types. [P] Mad Eye (10x) Does 10 damage for each basic energy card attached to the Defending Pokemon. WEAKNESS: PSYCHIC RETREAT: C 45/83 Holo-Rare #132 [Kyoko Umemoto] * SHUPPET [40 HP] (Basic Psychic Pokemon) [P] Shadow Crash (10) You may discard 1 PSYCHIC Energy attached to Shuppet. If you do and if the Defending Pokemon has any Energy cards attached to it, choose one of them and discard it. WEAKNESS: DARKNESS RESISTANCE: FIGHTING RETREAT: C 46/83 Common #146 [Midori Harada] * BANETTE [70 HP] (Stage 1 Psychic Pokemon / Evolves from Shuppet) [P] Shadow Steal (10+) Does 10 damage plus 20 more damage for each Special energy card in your opponent's discard pile. [PC] Eulogy Put 1 damage counter on the Defending Pokemon for each Basic Pokemon or Evolution card in your discard pile. You can't put more than 6 damage counters on the Defending Pokemon in this way. WEAKNESS: DARKNESS RESISTANCE: FIGHTING RETREAT: C 47/83 Holo-Rare #147 [MIdori Harada] * CHIMECHO [60 HP] (Basic Psychic Pokemon) [C] Support Group Choose one Supporter in your opponent's discard pile. Support Group copies the effect of that supporter card. (The chosen Supporter remains in your opponent's discard pile.) [P] Psychobomb (10x) Does 10 damage times the number of energy attached to the Defending Pokemon. WEAKNESS: PSYCHIC RETREAT: C 48/83 Holo-Rare #151 [Miki Tanaka] * MACHOP [50 HP] (Basic Fighting Pokemon) [C] Slap (10) [FC] Chop (30-) Does 30 damage minus 10 for each damage counter on Machop. WEAKNESS: PSYCHIC RETREAT: C 49/83 Common #073 [Hajime Kusajima] * MACHOKE [80 HP] (Stage 1 Fighting Pokemon / Evolves from Machop) [BODY] The Big Payback If an Pokemon's attack does damage to Machoke, put one damage counter on that Pokemon. [FC] Punch (30) WEAKNESS: PSYCHIC RETREAT: C 50/83 Uncommon #074 [Hajime Kusajima] * MACHAMP [120 HP] (Stage 2 Fighting Pokemon / Evolves from Machoke) [BODY] Paid The Price To Be The Boss If the Defending Pokemon is a Pokemon-ex, then Machops attack's base damage does 30 more damage. [FC] Sky Uppercut (40) Don't apply Resistance for this attack. [FCCC] Cross Chop (60+) Flip a coin. If heads, this attack does 30 more damage. WEAKNESS: PSYCHIC RETREAT: CC 51/83 Holo-Rare #075 [Hajime Kusajima] * RHYHORN [60 HP] (Basic Fighting Pokemon) [C] Double Horn (10x) Flip 2 coins. This attack does 10 damage times the number of heads. [FCC] Take Down (50) Rhyhorn does 10 damage to itself. WEAKNESS: WATER RETREAT: C 52/83 Common #169 [Atsuko Nishida] * RHYDON [90 HP] (Stage 1 Fighting Pokemon / Evolves from Rhyhorn) [BODY] Power Protector If Rhydon is your Active Pokemon, prevent all damage done to Pokemon on your Bench. [C] Drill (20) [FCC] Hyper Tail (50+) If the Defending Pokemon has a Poke-Power or Poke-Body, this attack does 20 more damage. WEAKNESS: WATER RETREAT: CC 53/83 Rare #170 [Atsuko Nishida] * MEDICHAM [80 HP] (Stage 1 Fighting Pokemon / Evolves from Meditite) [FC] Meditate (20+) Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. [FCC] Chakra (10+) Does 10 damage plus 10 more damage for each card in your opponent's hand. WEAKNESS: PSYCHIC RETREAT: C 54/83 Holo-Rare #077 [Atsuko Nishida] * REGIROCK ex [100 HP] (Basic Fighting Pokemon) [BODY] Healing Stone Between each player's turn, remove 1 damage counter from Regirock ex. [FFC] Sacraficial Rock (60+) You may have this attack do 60 damage plus 20 more damage. If you do, Regirock ex does 30 damage to itself. WEAKNESS: WATER RETREAT: CCC 55/83 Super-Ultra Rare #193 [Mitsuhiro Arita] * GROUDON ex [100 HP] (Basic Fighting Pokemon) [BODY] Even Matched If Groudon ex is your Active Pokemon, then either Rayguaza ex or Kyogre ex can't attack. [CC] Weir Flow (30) Don't apply Resistance for this attack. [FFC] Mantle Crash (50+) You may discard (one or any number?) of energy cards from your hand. If you do, this attack does 10 more damage for each energy card discarded in this way. WEAKNESS: WATER RETREAT: CCC 56/83 Ultra-Rare #199 [Hikaru Koike] * JIGGLYPUFF [50 HP] (Basic Colorless Pokemon) [C] Roll (10) [CC] Three Peace Songs Both of your opponent's Active Pokemon are now Asleep. WEAKNESS: FIGHTING RETREAT: C 57/83 Common #138 [Naoyo Kimura] * WIGGLYTUFF ex [100 HP] (Stage 1 Colorless Pokemon / Evolves from Jigglypuff) [CC] Three Peace Songs (30) Both of your opponent's Active Pokemon are now Asleep. [CCC] Do the Wave (30+) Does 30 damage plus 10 more damage for each Pokemon on your Bench. WEAKNESS: FIGHTING RETREAT: C 58/83 Ultra-Rare #139 [Ryo Ueda] * DODUO [40 HP] (Basic Colorless Pokemon) [C] Drill Bill (10) WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: C 59/83 Common #092 [Miki Tanaka] * DODRIO [80 HP] (Stage 1 Colorless Pokemon / Evolves from Doduo) [BODY] ??? ??? Pokemon ????? Asleep or Paralyzed. ???? [CC] Flail (10x) Does 10 damage times the number of damage counters on Dodrio. [CC] Slash Down (40) Flip a coin. If tails, you can't use Slash Down during your next turn. WEAKNESS: LIGHTNING RESISTANCE: FIGHTING RETREAT: 0 60/83 Rare #093 [Miki Tanaka] * IGGLYBUFF [50 HP] (Basic Colorless Pokemon) [POWER] Evolution From your hand, you may attach a Basic Pokemon card named Jigglypuff onto Igglybuff. This counts as evolving Igglybuff. If you do, remove all damage counters from Igglybuff. [C] Cute Charm Search your deck for a Basic Pokemon card and basic energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterwards. WEAKNESS: FIGHTING RETREAT: C 61/83 Uncommon #137 [Naoyo Kimura] * WHISMUR [50 HP] (Basic Colorless Pokemon) [C] Scream (10) If your opponent has any Benched Pokemon, he or she chooses one of them and switches it with the Defending Pokemon (after doing damage). WEAKNESS: FIGHTING RETREAT: C 62/83 Common #045 [Tomokazu Komiya] * LOUDRED [80 HP] (Stage 1 Colorless Pokemon / Evolves from Whismur) [CC] Supersonic (20) Flip a coin. If heads, both your opponent's Active Pokemon are now Confused. [CCC] Stomp (40) WEAKNESS: FIGHTING RETREAT: CC 63/83 Rare #046 [Tomokazu Komiya] * EXPLOUD [120 HP] (Stage 2 Colorless Pokemon / Evolves from Loudred) [C] Howling Does 10 damage to each of your opponent's Pokemon. Don't apply Weakness or Resistance. [CC] Blast Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon. [CCC] Screech (30) The Defending Pokemon is now Confused. [CCCC] Hyper Voice (60) WEAKNESS: FIGHTING RETREAT: CC 64/83 Holo-Rare #047 [Tomokazu Komiya] * SPINDA [60 HP] (Basic Colorless Pokemon) [C] Hula-Hula Dance Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Spinda is now Confused. (??) [C] Wriggle (10x) Does 10 damage times the number of damage counters on Spinda. WEAKNESS: FIGHTING RETREAT: C 65/83 Holo-Rare #114 [Kagemaru Himeno] * CASTFORM (NORMAL) [60 HP] (Basic Colorless Pokemon) [POWER] Weather Pattern Once during your turn (before you attack), you may search your deck for a Castform (Ice), a Castform (Rain), or a Castrom (Sun) and exchange Castform (Normal) with it. If you do, shuffle Castform (Normal) back into your deck. The new Castform retains all damage counters, energy cards, effects of attacks, Special Conditions and other effects that Castform (Normal) had. You can't use this Power if you used another copy of Weather Pattern this turn. [C] Wanderlust Seach your deck for a Statium card, show it to your opponent, and put it (into your hand? in play?) [CC] Extra Ball (20+) If the Defending Pokemon is a Pokemon-ex, then this attack does 20 more damage. WEAKNESS: FIGHTING RETREAT: C 66/83 Uncommon #142 [Sumiyoshi Kizuki :) :D] * NUZLEAF [70 HP] (Stage 1 Darkness Pokemon / Evolves from Seedot) [C] Cold Stare The Defending Pokemon can't attack during your opponent's next turn (??) [DCC] Shadow Coverage Choose one of your opponent's Pokemon. This attack does 40 damage to it. Don't apply Weakness or Resistance for this attack. WEAKNESS: FIGHTING RESISTANCE: PSYCHIC RETREAT: C 67/83 Uncommon #023 [Hisao Nakamura] * SHIFTRY [110 HP] (Stage 2 Darkness Pokemon / Evolves from Nuzleaf) [DC] Bite and Hide (30) You may look at your opponent's hand. If you do, choose one Basic Pokemon or Evolution card there and put it on the bottom of his or her deck. (??) [CCC] Dust Coming (40+) If both you and your opponent have the same number of cards in your hand, this attack does 40 more damage. WEAKNESS: FIGHTING RESISTANCE: PSYCHIC RETREAT: CC 68/83 Holo-Rare #024 [Hisao Nakamura] * BELDUM [50 HP] (Basic Metal Pokemon) [POWER] Magnacall Once during your turn (before you attack), you may flip a coin. If heads, you may search through your deck for a METAL-type Basic Pokemon card and put it on your Bench. Shuffle your deck afterwards. This power can't be used if your Bench is full, or if Beldum is affected by a Special Condition. [MC] Metal Charge (30) Beldum does 10 damage to itself. WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: CC 69/83 Uncommon #190 [Mitsuhiro Arita] * METANG [80 HP] (Stage 1 Metal Pokemon / Evolves from Beldum) [C] Skyrise Choose one METAL energy card in your discard pile and attach it to Metang. [MC] Metal Claw (30) WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: CC 70/83 Rare #191 [Mistuhiro Arita] * METAGROSS ex [150 HP] (Stage 2 Metal Pokemon / Evolves from Metang) [MC] Metal Reverse (40) Before doing damage, if your opponent has any Benched Pokemon, you may choose one of them and switch it with the Defending Pokemon. [MMCC] Meteor Mash (50+) If you attack with Meteor Mash during your next turn, then that attack does 50 more damage. WEAKNESS: FIRE/FIGHTING RESISTANCE: GRASS RETREAT: CCCC 71/83 Ultra-Rare #192 [Mistuhiro Arita] * REGISTEEL [90 HP] (Basic Metal Pokemon) [BODY] Metal Body All damage done to Registeel from attacks does 10 less damage. [MMC] Metal Wave (50) Does 20 damage to each of your opponent's Benched Pokemon that are of the same type as the Defending Pokemon. WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: CC 72/83 Super-Ultra-Rare #195 [Mitsuhiro Arita] * SOOTHING HERBS (TRAINER) Flip a coin. If heads, you may remove 1 damage counter from each of your Pokemon in play (except Pokemon-ex) and your Active Pokemon are no longer affected by a Special Condition. 73/83 Uncommon [Ryo Ueda] * STEVEN'S ADVICE (TRAINER - Supporter) Draw cards until there are 7 cards in your hand. 74/83 Uncommon [Ken Sugimori] * SUPER ANCIENT TECHNICAL MACHINE [ICE] (TRAINER - Technical Machine) [C] Ice Gathering ??? 75/83 Uncommon [Mitsuhiro Arita] * SUPER ANCIENT TECHNICAL MACHINE [ROCK] (TRAINER - Technical Machine) [C] Stone Generating Your opponent takes the top most Evolution card on each of his or her Evolution Pokemon and returns it to his or her hand. (??) 76/83 Uncommon [Mitsuhiro Arita] * SUPER ANCIENT TECHNICAL MACHINE [METAL] (TRAINER - Technical Machine) [C] Steel Generating If the Defending Pokemon has a Poke-Power or Poke-Body, choose up to 2 energy cards attached to ??? and ???? 77/83 Uncommon [Mitsuhiro Arita] * CAVE ISLET (TRAINER - Stadium) If you attach an energy card to one of your WATER, FIGHTING, or METAL-type Pokemon, that Pokemon is no longer affected by a Special Condition. 78/83 Uncommon [Mitsuhiro Arita] * ANCIENT HILL (TRAINER - Stadium) Ignore all weaknesses (except on Pokemon-ex). (????) 79/83 Uncommon [Mitsuhiro Arita] * DESERT RUINS (TRAINER - Stadium) Between turns, if a Pokemon's maximum HP is 100 or more, then put 1 damage counter on it. (It mentioned something about Pokemon-ex as well) (????) 80/83 Uncommon [Mitsuhiro Arita] * HIGH PRESSURE SYSTEM (TRAINER - Stadium) The retreat cost for Fire-type and Water-type Pokemon is reduced by C. 81/83 Uncommon [Ken Ikuji] * LOW PRESSURE SYSTEM (TRAINER - Stadium) The maximum HP for each of your Grass and Lightning Pokemon is +10 HP. 82/83 Uncommon [Shin-ichi Yoshikawa] * MAGNETIC STORM (TRAINER - Stadium) If a Psychic or Fighting Pokemon's attack does damage, ignore Resistance for that attack's damage. 83/83 Uncommon [Shin-ichi Yoshikawa] -------- METAGROSS PRECONSTRUCTED DECK: * MEDITITE [50 HP] (Basic Psychic Pokemon) [C] Doublechop (10x) Flip 2 coins. This attack does 10 damage times the number of heads. [P] Recover Remove 2 damage counters from Meditite. WEAKNESS: PSYCHIC RETREAT: C 01/19 #076 [Ken Sugimori] * CHIMECHO [50 HP] (Basic Psychic Pokemon) [P] Psybeam (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. WEAKNESS: PSYCHIC RETREAT: C 02/19 #131 [Kyoko Umemoto] * BELDUM [50 HP] (Basic Psychic Pokemon) [C] Mind Call Search your deck for any Basic Pokemon and put it on your Bench. Shuffle your deck afterwards. This attack can't be used if your Bench is full. [P] Metal Ball Put 1 damage counter on the Defending Pokemon WEAKNESS: PSYCHIC RETREAT: C 03/19 #190 [Kouki Saitou] * METANG [80 HP] (Stage 1 Psychic Pokemon / Evolves from Beldum) [CC] Bash (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [PCC] Metal Ball Put 5 damage counters on the Defending Pokemon WEAKNESS: PSYCHIC RETREAT: CC 04/19 #191 [Kouki Saitou] * METAGROSS [100 HP] (Stage 2 Psychic-Metal Pokemon / Evolves from Metang) [POWER] Metal Connect As often as you'd like during your turn, you may choose 1 METAL energy card attached to one of your Benched Pokemon and move it to your Active Pokemon. This power can't be used if Metagross is affected by a Special Condition. [PMC] Grand Cross (30x) Flip 4 coins. This attack does 30 damage times the number of heads. WEAKNESS: FIRE RESISTANCE: PSYCHIC RETREAT: CC 05/19 #192 [Kouki Saitou] * JIRACHI [70 HP] (Basic Psychic-Metal Pokemon) [C] Evolution Aide You may search your deck for an Evolution card that evolves from one of your Pokemon. If you do, attach that card to that Pokemon and put 1 damage counter on it. This counts as evolving that Pokemon. [PM] Psychotrip (30) Flip a coin. If heads, the Defending Pokemon is now Confused. WEAKNESS: FIRE RETREAT: C 06/19 #201 [Ryo Ueda] * MEDITITE [50 HP] (Basic Fighting Pokemon) [F] Jab (10) [CC] One-Two Punch (20+) Flip a coin. If heads, this attack does 10 more damage. WEAKNESS: PSYCHIC RETREAT: C 07/19 #076 [Atsuko Nishida] * MEDICHAM [80 HP] (Stage 1 Fighting Pokemon / Evolves from Meditite) [C] One-Two Punch (20+) Flip a coin. If heads, this attack does 10 more damage. [FC] Power Heal (10+) THis attack does 10 damage plus 10 more damage for each damage counter on Medicham. Then you may remove 1 damage counter from Medicham. WEAKNESS: PSYCHIC RETREAT: C 08/19 #077 [Ken Sugimori] * BALTOY [50 HP] (Basic Fighting Pokemon) [C] Tackle (10) [CC] A Bit Harder Tackle (20) WEAKNESS: WATER RETREAT: C 09/19 #131 [Ken Sugimori] * CLAYDOL [80 HP] (Stage 1 Fighting Pokemon / Evolves from Baltoy) [PC] Mind Games (20) Flip a coin. If heads and if the Defending Pokemon has any energy attached to it, choose one of them and discard it. [FCC] Strike (50) WEAKNESS: WATER RETREAT: C 10/19 #132 [Ken Sugimori] * BELDUM [50 HP] (Basic Metal Pokemon) [BODY] Energy ?? When you attach an energy card to this Pokemon, ????? [C] Strike (10) WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: CC 11/19 #190 [Ken Sugimori] * METANG [70 HP] (Stage 1 Metal Pokemon / Evolves from Beldum) [BODY] Energy ?? When you attach an energy card to this Pokemon, ????? [CC] Hit (20) WEAKNESS: FIRE RESISTANCE: GRASS RETREAT: CC 12/19 #191 [Ken Sugimori] * POTION (TRAINER) Remove 2 damage counters from one of your Pokemon. 13/19 [Keiji Kinebuchi] * SOOTHING HERBS (TRAINER) Flip a coin. If heads, you may remove 1 damage counter from each of your Pokemon in play (except Pokemon-ex) and your Active Pokemon are no longer affected by a Special Condition. 14/19 [Ryo Ueda] * POKENAV (TRAINER) Look at the top 3 cards of your deck and choose a Basic Pokemon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the other cards back on top of your deck in any order. 15/19 [Katsura Tabata] * SWITCH (TRAINER) Duh. 16/19 [Hiromichi Sugiyama] * POKEBALL (TRAINER) Uh-huh. 17/19 [K Hoshiba] * STEVEN'S ADVICE (TRAINER - Supporter) Draw cards until there are 7 cards in your hand. 18/19 [Ken Sugimori] * MAGNETIC STORM (TRAINER - Stadium) If a Psychic or Fighting Pokemon's attack does damage, ignore Resistance for that attack's damage. 19/19 [Shin-ichi Yoshikawa] -------- The End. Copyleft! 2004 Pokemon Aaah! [www.fakecard.com] Nuracke Oiwder